Silvatya
2020 -2022

As a level designer and concept artist, I contributed to the student project Silvatya, a third-person action RPG. Over three semesters, I created concept art for buildings and designed multiple levels using the Unreal Engine. Silvatya is set in a war-torn world, where players follow siblings Soraya and Tarek as they fight to reunite in the midst of a conflict between a tribe and an expanding empire.
Key Contributions:
- Level Design: Using Unreal Engine, I sculpted terrain, placed assets, and focused on clear player guidance through landmarks. The level was tested iteratively to ensure intuitive navigation. To maintain visual coherence, I created key visuals for different sections based on the art director’s vision.
- Concept Art: For both the Okari tribe and the Tymerian Empire, I created concept artworks for buildings that matched the vision of the art director. The Okari utilized building materials from the forest, making their structures appear natural and organic, while the Tymerians have an asian-inspired aesthetic, characterized by curved rooftops, ornate detailing and a more rigid, imposing architecture.
Disclaimer: None of the 3D models were created by me! They are either part of free to use assets packs or were made by Nicolas Parga, Jennifer Grasberger and Maike Neunzehn. For more information about Silvatya, visit the project’s page at the Stuttgart Media Universtiy.







Concept Art
Forest Huts
Based on my concept art, the 3D designers created the 3D model.
These buildings belong to the Okari tribe, deeply connected to nature and the forest they are living in.








City houses
To construct the city of the Tymerian empire, a modular building system was developed to allow level designers to assemble structures in the engine without needing new models from 3D artists. I contributed to this system by closely collaborating with the 3D team and creating concept art for the modular pieces.
At a later stage I also used the modular structures to assemble these buildings in the Unreal Engine.









Level Design








